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Avatar rpg kickstarter
Avatar rpg kickstarter











  • Outlaw: This character lives outside the bounds of law and order as a criminal, insurrectionist, or pirate.
  • Examples: Avatar Aang, Fire Sage Shyu, Long Feng.
  • What is the order's goal? What is its rules? In what ways did the character's upbringing agree with the character, and in what ways did they long for something different?
  • Monastic: This character was or is a monk or a nun devoted to finding enlightenment or helping others in a like-minded community of devotees.
  • Examples: The Kyoshi Warriors, Iroh, Kuvira.
  • Is the character a soldier, a sailor, or a spy? Does the character still answer to their commanding officer, or have they gone rogue?
  • Military: This character was trained to fight as a soldier in a military unit such as a mercenary company, a regional militia, or a state government's standing army.
  • A hometown can also be selected, either somewhere featured on the show or somewhere that is made up by the player. Up to two backgrounds can be selected to describe the character's upbringing.
  • A tech expert who grew up trapping monsters in the wilderness and constructs elaborate snares out of common items to catch their enemies.
  • A waterbender who creates clubs, spears, shields, and projectiles out of ice for themself and their nonbender companions to use.
  • Ī signature fighting style should usually be developed to distinguish the character from other fighters or benders. Īt this point, the player decides whether the character bends one of the four elements ( water, earth, fire, or air) or is a nonbender (who can either be a weapons or technology specialist). The Quickstart features a limited number of playbooks several more will be part of the game's core book.

    avatar rpg kickstarter

    A playbook helps to define personality, relationships, and even how they fight, though any playbook can be any type of bender or a nonbender. Each adventure will happen somewhere, but there will be no real limit to where the story can be taken to.Ī playbook defines what kind of social role a character fills in a group and how that role relates to conflicts that drive them. Everywhere the Seas Touch: The players could always decide that they want the story to be set across the entire world.Such a scope means that the heroes will deal with all sorts of problems, as anything could happen across a massive city. Ba Sing Se: This scope is something that gives both a lot of width and potential depth.The Air Nomad Temples: A broader scope would be all of the Air Nomad temples, traveling back and forth between them and solving problems in many places.A Single Fire Sage Temple: An extremely narrow scope would be a single Fire Sage temple revolving around the politics and drama of the temple and the monks there.The scope can change over the course of play, but it is usually a sign of moving on to a "new season" of the adventures. A narrow scope game might mean exploring a single region or city in greater depth or detail, occasionally visiting outside locations, but always returning to the original site of focus.Ī very broad scope would include adventures similar to those in the events of Avatar: The Last Airbender or The Rise of Kyoshi, while a narrower scope would be something similar to Book One: Air of The Legend of Korra, which explored Republic City in more detail. Broad scope games might mean that players sail or fly to multiple destinations, solving problems as they go. The game's scope defines how much of the four nations the players will explore over the course of the game. It outlines the five possible eras for the game, each being tied to the span of an Avatar's life (excepting the Hundred Year War era), focusing on distinct themes which define the type of game that can be played: Starting play Choose a scope

    avatar rpg kickstarter

    The Quickstart contains a short chapter which introduces the World of Avatar Legends and gives summaries of the different states, cultures, and history.













    Avatar rpg kickstarter